package Dungeoneering.PathFinding;

import Dungeoneering.Entities.Room;

/**
 * The RoomDetector will keep our list of rooms and doors up to date. It will constantly check if rooms have been opened, and will update our lists accordingly
 * @author Nicolaas
 *
 */
public class RoomDetector extends Thread {
	
	private boolean end;
	
	
	
	public RoomDetector(Room startRoom) {
		// TODO : add the room to the PathProcessor and the doors
		end = false;
	}
	
	public void end() {
		end = true;
	}
	
	@Override
	public void run() {
		while (!end) {
			
		}
	}

}
